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Kyrium
KBFL
Commits
644e7e54
Commit
644e7e54
authored
Dec 31, 2021
by
Kyrium
Browse files
more fixes
parent
d3d56775
Changes
8
Hide whitespace changes
Inline
Side-by-side
Source/KBFL/Private/Subsystems/ResourceNodes/KBFLActorSpawnDescriptor.cpp
View file @
644e7e54
...
...
@@ -2,7 +2,7 @@
#include "Subsystems/ResourceNodes/KBFLActorSpawnDescriptor.h"
#include "Subsystems/ResourceNodes/ResourceNodesLogging.h"
void
UKBFLActorSpawnDescriptor
::
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLActorSpawnDescriptor
::
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"ForeachLocations Actors"
));
...
...
@@ -14,12 +14,14 @@ void UKBFLActorSpawnDescriptor::ForeachLocations(TArray<FTransform>& TransformAr
}
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Try Actor spawn at: %s"
),
*
Location
.
ToString
());
TransformArray
.
Add
(
Location
);
AActor
*
OutActor
;
if
(
!
CheckActorInRange
(
Location
,
OutActor
)
&&
IsRangeFree
(
Location
))
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"!CheckActorInRange(Location, OutActor) && IsRangeFree(Location)"
));
SpawnActorAtLocation
(
Location
,
GetActorClass
());
}
if
(
OutActor
)
ActorArray
.
AddUnique
(
OutActor
);
}
}
Source/KBFL/Private/Subsystems/ResourceNodes/KBFLActorSpawnDescriptorBase.cpp
View file @
644e7e54
...
...
@@ -21,19 +21,17 @@ void UKBFLActorSpawnDescriptorBase::BeginSpawning()
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"BeginSpawning > Classes Valid"
));
TArray
<
FTransf
or
m
>
Transf
or
m
Array
;
ForeachLocations
(
Transf
or
m
Array
);
TArray
<
AAct
or
*
>
Act
orArray
;
ForeachLocations
(
Act
orArray
);
AfterSpawning
();
if
(
mRemoveOld
)
RemoveWrongActors
(
TransformArray
);
mSubsystem
->
Server_FinishedSpawningNodes
();
RemoveWrongActors
(
ActorArray
);
}
}
}
void
UKBFLActorSpawnDescriptorBase
::
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLActorSpawnDescriptorBase
::
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
}
...
...
@@ -87,41 +85,32 @@ bool UKBFLActorSpawnDescriptorBase::IsRangeFree(FTransform Transform)
return
Free
&&
OutActors
.
Num
()
==
0
;
}
void
UKBFLActorSpawnDescriptorBase
::
RemoveWrongActors
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLActorSpawnDescriptorBase
::
RemoveWrongActors
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
TArray
<
AActor
*>
OutActors
;
UGameplayStatics
::
GetAllActorsOfClass
(
GetWorld
(),
GetActorClass
(),
OutActors
);
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > Found, %d"
),
OutActors
.
Num
());
for
(
AActor
*
Actor
:
OutActors
)
if
(
GetActorClass
())
{
bool
IsActorCorrect
=
false
;
FTransform
LastTransform
;
for
(
int
i
=
0
;
i
<
TransformArray
.
Num
();
++
i
)
for
(
TActorIterator
Actor
(
GetWorld
(),
GetActorClass
());
Actor
;
++
Actor
)
{
LastTransform
=
TransformArray
[
i
];
if
(
FVector
::
Distance
(
Actor
->
GetActorLocation
(),
TransformArray
[
i
].
GetLocation
())
<=
mCheckRange
)
bool
IsActorCorrect
=
ActorArray
.
Contains
(
*
Actor
);
if
(
!
IsActorCorrect
&&
IsAllowedToRemoveActor
(
*
Actor
))
{
IsActorCorrect
=
true
;
TransformArray
.
RemoveAt
(
i
);
break
;
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > Destroy wrong at, %s"
),
*
Actor
->
GetTransform
().
ToString
());
Actor
->
Destroy
();
}
}
if
(
!
IsActorCorrect
&&
IsAllowedToRemoveActor
(
Actor
))
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > Destroy wrong at, %s"
),
*
LastTransform
.
ToString
());
Actor
->
Destroy
();
}
}
}
void
UKBFLActorSpawnDescriptorBase
::
ApplyMaterialData
(
AActor
*
Actor
,
TMap
<
uint8
,
UMaterialInterface
*>
MaterialInfo
)
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"ApplyMaterialData <%s> | %d"
),
*
Actor
->
GetName
(),
MaterialInfo
.
Num
());
if
(
Actor
&&
MaterialInfo
.
Num
()
>
0
)
{
if
(
UActorComponent
*
PrimitiveComponent
=
Actor
->
GetComponentByClass
(
UStaticMeshComponent
::
StaticClass
()))
TArray
<
UActorComponent
*>
PrimitiveComponent
=
Actor
->
GetComponentsByClass
(
UStaticMeshComponent
::
StaticClass
());
if
(
PrimitiveComponent
.
Num
()
>
0
)
{
UStaticMeshComponent
*
StaticMesh
=
Cast
<
UStaticMeshComponent
>
(
PrimitiveComponent
);
UStaticMeshComponent
*
StaticMesh
=
Cast
<
UStaticMeshComponent
>
(
PrimitiveComponent
[
0
]
);
if
(
StaticMesh
)
{
for
(
auto
Info
:
MaterialInfo
)
...
...
@@ -174,3 +163,6 @@ void UKBFLActorSpawnDescriptorBase::ModifySpawnedActorPostSpawn(AActor*& InActor
{
//
}
void
UKBFLActorSpawnDescriptorBase
::
AfterSpawning
()
{}
Source/KBFL/Private/Subsystems/ResourceNodes/KBFLResourceNodeDescriptor_ResourceNode.cpp
View file @
644e7e54
...
...
@@ -2,14 +2,13 @@
#include "Subsystems/ResourceNodes/KBFLResourceNodeDescriptor_ResourceNode.h"
#include "Subsystems/ResourceNodes/ResourceNodesLogging.h"
void
UKBFLResourceNodeDescriptor_ResourceNode
::
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLResourceNodeDescriptor_ResourceNode
::
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
for
(
TTuple
<
TEnumAsByte
<
EResourcePurity
>
,
FKBFLTransformArray
>
PurityMap
:
mPurityLocations
)
{
mLastPur
=
PurityMap
.
Key
;
for
(
FTransform
Location
:
PurityMap
.
Value
.
mTransforms
)
{
TransformArray
.
Add
(
Location
);
AActor
*
OutActor
;
if
(
!
CheckActorInRange
(
Location
,
OutActor
)
&&
IsRangeFree
(
Location
))
{
...
...
@@ -17,7 +16,10 @@ void UKBFLResourceNodeDescriptor_ResourceNode::ForeachLocations(TArray<FTransfor
}
if
(
OutActor
)
{
ApplyMaterialData
(
OutActor
,
mResourceNodeMaterialInfo
);
ActorArray
.
AddUnique
(
OutActor
);
}
}
}
}
...
...
Source/KBFL/Private/Subsystems/ResourceNodes/KBFLResourceNodeDescriptor_ResourceWell.cpp
View file @
644e7e54
...
...
@@ -18,7 +18,7 @@ uint32 UKBFLResourceNodeDescriptor_ResourceWell::GetCountOfSat(TMap<TEnumAsByte<
return
count
;
}
void
UKBFLResourceNodeDescriptor_ResourceWell
::
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLResourceNodeDescriptor_ResourceWell
::
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"ForeachLocations Wells"
));
for
(
FKBFLCoreInformations
WellData
:
mLocations
)
...
...
@@ -41,11 +41,14 @@ void UKBFLResourceNodeDescriptor_ResourceWell::ForeachLocations(TArray<FTransfor
OutActor
=
SpawnActorAtLocation
(
WellData
.
mCoreLocation
,
GetActorClass
());
}
if
(
OutActor
)
ApplyMaterialData
(
OutActor
,
WellData
.
mFrackingCoreMaterialInfo
);
mLastCore
=
Cast
<
AFGResourceNodeFrackingCore
>
(
OutActor
);
if
(
mLastCore
)
{
ApplyMaterialData
(
mLastCore
,
WellData
.
mFrackingCoreMaterialInfo
);
ActorArray
.
AddUnique
(
mLastCore
);
}
if
(
mLastCore
)
{
TArray
<
AFGResourceNodeFrackingSatellite
*>
Satellites
=
{};
...
...
@@ -57,16 +60,16 @@ void UKBFLResourceNodeDescriptor_ResourceWell::ForeachLocations(TArray<FTransfor
{
if
(
Location
.
GetLocation
()
!=
FVector
(
0
))
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Try Sat check at: %s"
),
*
Location
.
ToString
());
TransformArray
.
Add
(
Location
);
if
(
!
CheckActorInRange
(
Location
,
OutActor
)
&&
IsRangeFree
(
Location
))
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Try Sat spawn at: %s"
),
*
Location
.
ToString
());
OutActor
=
SpawnActorAtLocation
(
Location
,
mFrackingSatelliteClass
);
}
if
(
OutActor
)
{
ApplyMaterialData
(
OutActor
,
WellData
.
mFrackingSatelliteMaterialInfo
);
ActorArray
.
AddUnique
(
OutActor
);
}
if
(
AFGResourceNodeFrackingSatellite
*
Satellite
=
Cast
<
AFGResourceNodeFrackingSatellite
>
(
OutActor
))
{
...
...
@@ -82,7 +85,10 @@ void UKBFLResourceNodeDescriptor_ResourceWell::ForeachLocations(TArray<FTransfor
{
OutActor
=
SpawnActorAtLocation
(
Location
,
mCrackClass
);
if
(
OutActor
)
{
ApplyMaterialData
(
OutActor
,
WellData
.
mCrackMaterialInfo
);
ActorArray
.
AddUnique
(
OutActor
);
}
}
}
else
...
...
@@ -92,7 +98,6 @@ void UKBFLResourceNodeDescriptor_ResourceWell::ForeachLocations(TArray<FTransfor
}
bIsInSatelliteSpawning
=
false
;
Super
::
ForeachLocations
(
TransformArray
);
}
void
UKBFLResourceNodeDescriptor_ResourceWell
::
Validate
(
TArray
<
AFGResourceNodeFrackingSatellite
*>
Satellites
)
...
...
@@ -120,17 +125,14 @@ void UKBFLResourceNodeDescriptor_ResourceWell::Validate(TArray<AFGResourceNodeFr
mLastCore
->
mActivator
->
mSatelliteNodeCount
=
mLastCore
->
mSatellites
.
Num
();
mLastCore
->
mActivator
->
CalculateConnectedExtractorCount
();
mLastCore
->
mActivator
->
CalculateDefaultPotentialExtractionPerMinute
();
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"CalculateDefaultPotentialExtractionPerMinute"
));
}
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Ensure Count! %d"
),
mLastCore
->
mSatellites
.
Num
());
TArray
<
AFGResourceNodeFrackingSatellite
*>
AllreadyFound
=
{};
for
(
int
i
=
0
;
i
<
mLastCore
->
mSatellites
.
Num
();
++
i
)
{
if
(
mLastCore
->
mSatellites
[
i
].
IsValid
()
&&
!
AllreadyFound
.
Contains
(
mLastCore
->
mSatellites
[
i
]))
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Remove Duplicated"
));
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Remove Duplicated
Satellite
"
));
mLastCore
->
mSatellites
.
RemoveAt
(
i
);
}
else
...
...
@@ -210,7 +212,6 @@ bool UKBFLResourceNodeDescriptor_ResourceWell::IsAllowedToRemoveActor(AActor* In
int32
CountOfSat
=
Fracking
->
GetSatellites
().
Num
();
for
(
TWeakObjectPtr
<
AFGResourceNodeFrackingSatellite
>
Satellite
:
Fracking
->
GetSatellites
())
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Satellite %s"
),
*
Satellite
->
GetName
());
if
(
Satellite
.
IsValid
())
{
if
(
Satellite
->
IsOccupied
())
...
...
@@ -230,93 +231,60 @@ bool UKBFLResourceNodeDescriptor_ResourceWell::IsAllowedToRemoveActor(AActor* In
if
(
class
AFGResourceNodeFrackingSatellite
*
Satellite
=
Cast
<
AFGResourceNodeFrackingSatellite
>
(
InActor
))
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"IsAllowedToRemoveActor Satellite"
),
*
Satellite
->
GetName
());
if
(
Satellite
->
mCore
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"IsAllowedToRemoveActor Satellite FALSE!!!!"
),
*
Satellite
->
GetName
());
return
false
;
}
return
true
;
}
return
Super
::
IsAllowedToRemoveActor
(
InActor
);
}
void
UKBFLResourceNodeDescriptor_ResourceWell
::
RemoveWrongActors
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
void
UKBFLResourceNodeDescriptor_ResourceWell
::
RemoveWrongActors
(
TArray
<
AAct
or
*
>&
Act
orArray
)
{
TArray
<
AActor
*>
OutActors
;
UGameplayStatics
::
GetAllActorsOfClass
(
GetWorld
(),
mFrackingCoreClass
,
OutActors
);
for
(
const
auto
InActor
:
OutActors
)
for
(
TActorIterator
<
AFGResourceNodeFrackingCore
>
CoreActor
(
GetWorld
(),
mFrackingCoreClass
);
CoreActor
;
++
CoreActor
)
{
class
AFGResourceNodeFrackingCore
*
Fracking
=
Cast
<
class
AFGResourceNodeFrackingCore
>
(
InActor
);
if
(
Fracking
)
const
bool
IsActorCorrect
=
ActorArray
.
Contains
(
*
CoreActor
);
if
(
!
IsActorCorrect
)
{
bool
IsNodeCorrect
=
false
;
for
(
int
i
=
0
;
i
<
mCoreTransforms
.
Num
();
++
i
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Core Distance: %f"
),
FVector
::
Distance
(
InActor
->
GetActorLocation
(),
mCoreTransforms
[
i
].
GetLocation
()));
if
(
FVector
::
Distance
(
InActor
->
GetActorLocation
(),
mCoreTransforms
[
i
].
GetLocation
())
<=
mCheckRange
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Core is Valid > %s "
),
*
Fracking
->
GetName
());
IsNodeCorrect
=
true
;
mCoreTransforms
.
RemoveAt
(
i
);
break
;
}
}
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Core remove! > %s "
),
*
CoreActor
->
GetName
());
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Core remove! > %s "
),
*
Fracking
->
GetName
());
if
(
!
IsNodeCorrect
)
for
(
TWeakObjectPtr
<
AFGResourceNodeFrackingSatellite
>
Sat
:
CoreActor
->
GetSatellites
())
{
for
(
TWeakObjectPtr
<
AFGResourceNodeFrackingSatellite
>
Sat
:
Fracking
->
GetSatellites
(
))
if
(
Sat
.
IsValid
()
&&
IsAllowedToRemoveActor
(
Sat
.
Get
()
))
{
if
(
Sat
.
IsValid
()
&&
IsAllowedToRemoveActor
(
Sat
.
Get
()))
{
Sat
->
K2_DestroyActor
();
}
Sat
->
K2_DestroyActor
();
}
}
if
(
IsAllowedToRemoveActor
(
InActor
)
&&
!
IsNodeCorrect
)
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > Destroy > %s"
),
*
InActor
->
GetName
());
InActor
->
K2_DestroyActor
();
}
if
(
IsAllowedToRemoveActor
(
*
CoreActor
))
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Core > %s"
),
*
CoreActor
->
GetName
());
CoreActor
->
K2_DestroyActor
();
}
}
}
UGameplayStatics
::
GetAllActorsOfClass
(
GetWorld
(),
mFrackingSatelliteClass
,
OutActors
);
for
(
const
auto
InActor
:
OutActors
)
for
(
TActorIterator
<
AFGResourceNodeFrackingSatellite
>
SatelliteActor
(
GetWorld
(),
mFrackingSatelliteClass
);
SatelliteActor
;
++
SatelliteActor
)
{
if
(
class
AFGResourceNodeFrackingSatellite
*
Satellite
=
Cast
<
class
AFGResourceNodeFrackingSatellite
>
(
InActor
))
const
bool
IsActorCorrect
=
ActorArray
.
Contains
(
*
SatelliteActor
);
if
(
!
IsActorCorrect
)
{
bool
IsNodeCorrect
=
false
;
for
(
int
i
=
0
;
i
<
mCoreTransforms
.
Num
();
++
i
)
{
UE_LOG
(
ActorSpawnerLog
,
Warning
,
TEXT
(
"Core Distance: %f"
),
FVector
::
Distance
(
InActor
->
GetActorLocation
(),
mCoreTransforms
[
i
].
GetLocation
()));
if
(
FVector
::
Distance
(
InActor
->
GetActorLocation
(),
mCoreTransforms
[
i
].
GetLocation
())
<=
mCheckRange
)
{
IsNodeCorrect
=
true
;
mCoreTransforms
.
RemoveAt
(
i
);
break
;
}
}
if
(
!
IsNodeCorrect
)
{
if
(
IsAllowedToRemoveActor
(
Satellite
))
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > Destroy > %s"
),
*
InActor
->
GetName
());
if
(
Satellite
->
mCore
)
if
(
Satellite
->
mCore
->
mSatellites
.
Contains
(
Satellite
))
Satellite
->
mCore
->
mSatellites
.
Remove
(
Satellite
);
Satellite
->
Destroy
();
}
}
else
if
(
!
Satellite
->
mCore
)
if
(
IsAllowedToRemoveActor
(
*
SatelliteActor
))
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > InValidCore!!! > %s"
),
*
InActor
->
GetName
());
Satellite
->
Destroy
();
if
(
SatelliteActor
->
mCore
)
if
(
SatelliteActor
->
mCore
->
mSatellites
.
Contains
(
*
SatelliteActor
))
SatelliteActor
->
mCore
->
mSatellites
.
Remove
(
*
SatelliteActor
);
SatelliteActor
->
Destroy
();
}
}
else
if
(
!
SatelliteActor
->
mCore
)
{
UE_LOG
(
ActorSpawnerLog
,
Log
,
TEXT
(
"Remove Actors > InValidCore!!! > %s"
),
*
SatelliteActor
->
GetName
());
SatelliteActor
->
Destroy
();
}
}
}
Source/KBFL/Public/Subsystems/ResourceNodes/KBFLActorSpawnDescriptor.h
View file @
644e7e54
...
...
@@ -16,7 +16,7 @@ class KBFL_API UKBFLActorSpawnDescriptor : public UKBFLActorSpawnDescriptorBase
public:
virtual
void
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
override
;
virtual
void
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
override
;
FORCEINLINE
virtual
TSubclassOf
<
AActor
>
GetActorClass
()
override
{
return
mActorClass
;
};
...
...
Source/KBFL/Public/Subsystems/ResourceNodes/KBFLActorSpawnDescriptorBase.h
View file @
644e7e54
...
...
@@ -21,16 +21,16 @@ class KBFL_API UKBFLActorSpawnDescriptorBase : public UObject
#endif
void
BeginSpawning
();
virtual
void
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
);
virtual
void
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
);
virtual
bool
CheckActorInRange
(
FTransform
Transform
,
AActor
*&
OutActor
);
virtual
void
ModifyCheckActor
(
AActor
*&
InActor
,
FTransform
FoundTransform
);
virtual
bool
IsRangeFree
(
FTransform
Transform
);
virtual
void
RemoveWrongActors
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
);
virtual
void
RemoveWrongActors
(
TArray
<
AAct
or
*
>&
Act
orArray
);
virtual
AActor
*
SpawnActorAtLocation
(
FTransform
Transform
,
TSubclassOf
<
AActor
>
ClassToSpawn
);
virtual
void
ModifySpawnedActorPreSpawn
(
AActor
*&
InActor
);
virtual
void
ModifySpawnedActorPostSpawn
(
AActor
*&
InActor
);
virtual
void
AfterSpawning
()
{}
;
virtual
void
AfterSpawning
()
;
;
void
ApplyMaterialData
(
AActor
*
Actor
,
TMap
<
uint8
,
UMaterialInterface
*>
MaterialInfo
);
...
...
Source/KBFL/Public/Subsystems/ResourceNodes/KBFLResourceNodeDescriptor_ResourceNode.h
View file @
644e7e54
...
...
@@ -28,7 +28,7 @@ class KBFL_API UKBFLResourceNodeDescriptor_ResourceNode : public UKBFLResourceNo
GENERATED_BODY
()
public:
virtual
void
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
override
;
virtual
void
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
override
;
virtual
void
ModifyCheckActor
(
AActor
*&
InActor
,
FTransform
FoundTransform
)
override
;
virtual
void
ModifySpawnedActorPreSpawn
(
AActor
*&
InActor
)
override
;
/*virtual void ModifySpawnedActorPostSpawn(AActor*& InActor) override {
...
...
Source/KBFL/Public/Subsystems/ResourceNodes/KBFLResourceNodeDescriptor_ResourceWell.h
View file @
644e7e54
...
...
@@ -52,7 +52,7 @@ class KBFL_API UKBFLResourceNodeDescriptor_ResourceWell : public UKBFLResourceNo
public:
virtual
void
ForeachLocations
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
override
;
virtual
void
ForeachLocations
(
TArray
<
AAct
or
*
>&
Act
orArray
)
override
;
virtual
void
ModifyCheckActor
(
AActor
*&
InActor
,
FTransform
FoundTransform
)
override
;
virtual
void
ModifySpawnedActorPreSpawn
(
AActor
*&
InActor
)
override
;
virtual
void
ModifySpawnedActorPostSpawn
(
AActor
*&
InActor
)
override
;
...
...
@@ -63,7 +63,7 @@ class KBFL_API UKBFLResourceNodeDescriptor_ResourceWell : public UKBFLResourceNo
virtual
bool
IsAllowedToRemoveActor
(
AActor
*
InActor
)
override
;
virtual
void
RemoveWrongActors
(
TArray
<
FTransf
or
m
>&
Transf
or
m
Array
)
override
;
virtual
void
RemoveWrongActors
(
TArray
<
AAct
or
*
>&
Act
orArray
)
override
;
uint32
GetCountOfSat
(
TMap
<
TEnumAsByte
<
EResourcePurity
>
,
FKBFLTransformArray
>
SatMap
);
/*virtual void ModifySpawnedActorPostSpawn(AActor*& InActor) override {
...
...
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